Make every asset game-ready.
Convert, inspect, repair, and optimize 3D files in focused tools that get you to a finished asset. Local when possible. No account before your download.
18.4K
triangles
2
materials
1.8 MB
output
Finish the small thing.
Each tool does exactly what it says: add a file, get the result, and download it. Studio is there when your workflow grows.
GLB → FBX
Convert a GLB model into an engine-ready FBX file.
STL Repair
Fix common STL mesh problems before slicing or import.
GLB → OBJ
Turn GLB geometry into a portable OBJ in your browser.
OBJ → FBX
Convert OBJ geometry to FBX for common 3D workflows.
FBX → GLB
Create a web-ready GLB from a supported FBX locally.
OBJ → GLB
Package OBJ geometry as a single web-ready GLB.
Simplify Mesh
Reduce triangle count while keeping the model’s silhouette.
OBJ Viewer
Inspect OBJ geometry instantly in a private 3D viewer.
FBX Viewer
Preview FBX meshes, materials, and animation metadata.
GLB Viewer
Inspect GLB and glTF assets in a fast browser viewer.
STL Viewer
Preview STL files before repair, slicing, or conversion.
Normal Map
Generate a tangent-style normal map from any image.
Height Map
Create a clean grayscale height map from an image.
Sprite Cutter
Split a sprite sheet into a downloadable ZIP of frames.
Sprite Maker
Pack multiple images into a clean sprite sheet.
Private by design
Local tools never upload the file.
80%+ local target
Compute happens on the user’s device.
Cost-capped workers
Heavy processing stops before budgets run away.
Studio handoff
Save a project when your workflow starts to repeat.
When one tool becomes a workflow.
Renderbound Studio is the asset-readiness workspace behind every free page: inspect once, build a repeatable pipeline, and export clean engine handoffs.
Explore StudioInspect
Geometry, materials, scale, signatures
Transform
Convert, simplify, repair, preset
Handoff
Export an engine-ready package