Make every asset game-ready.
Convert, inspect, repair, and optimize 3D files in focused tools that get you to a finished asset. Local when possible. No account before your download.
18.4K
triangles
2
materials
1.8 MB
output
Finish the small thing.
Each tool does exactly what it says: add a file, get the result, and download it. No account and no unfinished workflow in the way.
GLB → FBX
Convert a GLB model into an engine-ready FBX file.
STL Repair
Fix common STL mesh problems before slicing or import.
GLB → OBJ
Turn GLB geometry into a portable OBJ in your browser.
OBJ → FBX
Convert OBJ geometry to FBX for common 3D workflows.
FBX → GLB
Create a web-ready GLB from a supported FBX locally.
OBJ → GLB
Package OBJ geometry as a single web-ready GLB.
Simplify Mesh
Reduce triangle count while keeping the model’s silhouette.
OBJ Viewer
Inspect OBJ geometry instantly in a private 3D viewer.
FBX Viewer
Preview FBX meshes, materials, and animation metadata.
GLB Viewer
Inspect GLB and glTF assets in a fast browser viewer.
STL Viewer
Preview STL files before repair, slicing, or conversion.
Normal Map
Generate a tangent-style normal map from any image.
Height Map
Create a clean grayscale height map from an image.
Sprite Cutter
Split a sprite sheet into a downloadable ZIP of frames.
Sprite Maker
Pack multiple images into a clean sprite sheet.
Ask Renderbound.
Find out which tools fit your workflow. Ask about conversions, pricing, local processing, or Studio availability and get an AI answer with links to Renderbound’s published information.
Answers open on Hyphal. No account or connector is needed. When a detail isn’t published, the answer says so.
View our profile and sourcesPrivate by design
Local tools never upload the file.
80%+ local target
Compute happens on the user’s device.
Cost-aware workers
Usage alerts keep costs visible while manual controls stay in your hands.
Focused outputs
Download the result without entering a larger product.
The free tools are only the beginning.
Studio is being built privately as a repeatable asset pipeline. Join the early-access list without interrupting the free tools available today.
Join the Studio waitlistInspect
Geometry, materials, scale, signatures
Transform
Convert, simplify, repair, preset
Handoff
Export an engine-ready package